|QUANTUM ARCADE⟩

Classic games rebuilt around quantum mechanics. You'll find superposition, phase flips, entanglement, measurement and tunneling, each turned into a game mechanic. Nothing here is more than (|fun⟩+|educational⟩)/√2.

|QUAK-MAN⟩

Pac-Man as a quantum particle. Split into mirrored copies, phase-flip ghosts into edible |−⟩ states, and survive measurement on a coin flip.

superpositionphase flipentanglementtunneling PLAY ▸
|QUETRIS⟩

Tetris with superposed pieces that collapse on contact. Flip pieces into antimatter that annihilates blocks, and clear entangled pairs in one go.

superpositionannihilationentanglementmeasurement PLAY ▸
|MINEQUEEPER⟩

Minesweeper where numbers are expectation values. A half-mine is in superposition, an anti-mine counts −1, and measuring a cell turns guessing back into deduction.

superpositionnegative phaseentanglementmeasurement PLAY ▸
|BREAQUOT⟩

Breakout where the ball is a wave packet. Split it on beam splitters, flip its phase, make branches interfere, and catch whichever branch the paddle measures as real.

superpositioninterferencetunnelingmeasurement PLAY ▸
|HEXXAQON⟩

Hexxagon with quantum moves. Split a piece into two cells at once, entangle clones so they share their fate, shield pieces with a phase flip, and outplay an AI that reasons in expectation values.

superpositionentanglementphase flipinterference PLAY ▸
|LIGHTS QOUT⟩

A one-player logic puzzle. Every light is a qubit. X presses can't touch |±⟩ and Z presses can't touch |0⟩/|1⟩, so each board is two puzzles connected by a few precious Hadamards.

X / Z / H gatesbasesBloch spherelogic puzzle PLAY ▸
|QUNAIRO⟩

A logic puzzle that starts as a classical 0/1 Binairo and grows into the whole Bloch sphere. Balance every row on every axis, and read the clues: ○ identical, ● opposite, ◐ unbiased, the overlap no classical bit can have.

Bloch sphereoverlapmeasurementlogic puzzle PLAY ▸
|QU2048⟩

2048 where every tile has a phase. Equal tiles with the same phase merge, opposite phases annihilate, Z tiles flip phases and H tiles split a tile into |v⟩ and −|v⟩. Grow, or cancel?

interferencephase flipannihilationamplitudes PLAY ▸
|QUATTLESHIP⟩

Battleship with the Elitzur–Vaidman bomb tester. Zeno probes find ships without touching them, and more steps make them quieter. A photon the ship absorbs gives you away and draws extra fire.

Zeno effectinteraction-free measurementmeasurementstrategy PLAY ▸

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