- ●
Classic Hexxagon. Select a piece. You can clone it to an adjacent cell (green) or jump it two cells away (amber), which leaves the original cell empty. Opposing pieces next to where you land become yours. When the board is full or nobody can move, whoever has more pieces wins.
- H
Split (3 per game): the piece jumps into (|A⟩+|B⟩)/√2, two cells within reach that count ½ each. A superposed piece can't move, can't be captured, and captures nothing until it collapses.
- 👁
Measurement: a piece of either colour that lands next to a superposed piece collapses it 50/50. The collapsed piece captures its neighbours first, and that can include the piece that observed it. Collapses can cascade.
- ✕
Interference: land next to both halves of a superposed piece at once and it annihilates completely.
- 〰
Entangle (3 per game): a clone that reaches two cells away. The original and the copy share their fate: when one is captured, the other flips too, and then the link breaks.
- Z
Shield (2 per game): put the piece you move in |−⟩. The next capture only flips its phase back to |+⟩, so it stays yours.
- ⌛
When the game ends, every remaining superposition is measured before the pieces are counted.